I can’t find anything anywhere about this I would like some help btw this is for VR
Happy to help! Can you tell me more about what type of AI enemy you’re trying to create? What sort of logic would you like to run? I can advise on the best way to accomplish this with Normcore.
Typically most folks use the Ownership API to designate one client to own a RealtimeComponent that controls the AI / enemy.
Another approach is to store a seed value in a RealtimeComponent, and have all clients run the AI logic locally and deterministically so the enemy behaves exactly the same on all clients in order to prevent cheating.
ok so I’m making a horror ai that will chase the closet player to it I’m new to normcore so I just added network components and hoped but that didn’t work