I’m getting an error while trying to destroy a synced GameObject using the Realtime.Destroy() function.
The GameObject most definitively has a RealtimeView component on its root. Any ideas on what might be causing it?
This used to work until I replaced a component on this prefab. But the component doesn’t interact with any Normcore components in any way. Reverting back that change doesn’t seem to solve the issue either.
Error:
Realtime asked to destroy game object, but the game object does not contain a RealtimeView component.
UnityEngine.Debug:LogError (object)
Normal.Realtime.Realtime:Destroy (UnityEngine.GameObject)
MIT.Tool.Tool_QubitCreator:DestroyQubit () (at Assets/_MIT/1_Scripts/Tool/Tools/Tool_QubitCreator.cs:89)
Unity Version 2020.3.3f1
Normcore Version 2