Hi there, I am trying to develop a simple multiplayer VR game using Unity and Oculus. I was able to use the default VR Player (the black sphere with black round hands), along with the lipsynched mouth. It works. I have personalized the avatar, and get the new mesh in game, but all the players get the same Avatar.
How can I store multiple avatars and make it so each user spawns with a different avatar?
I have problems editing Realtime Avatar Manager script, because it snaps back to the way it was. I think it is not modifiable.
If someone has solved this problem before, would be so kind to share what method was used? a piece of code to read through would be optimal, since I am a beginner programmer.